Enchantments & Special Abilities of Items/Weapons

There is a rule for naming each item/weapon:
That rule is [Enchantment Level] + [Special Ability Name] + [Weapon/Item Name]

The [Enchanment Level] prefix contains:

 * Fine: (Green Outline on Weapon/Item Picture, also being the worst enchantment level)


 * Special Abilites are not present at this enchanment level.


 * Masterwork: (Blue Outline on Weapon/Item Picture)


 * Some Special Abilites will be present in this Enchantment level, but they are only slightly benificial.


 * Legendary: (Purple Outline on Weapon/Item Picture )


 * Special Abilites are present in this Enchantment level, it is moderately beneficial.


 * Epic: (Orange Outline on Weapon/Item Picture, The best & highest Enchantment Level)


 * Special Abilites are present in this Enchantment level, and will hugely benifit the player.

Remember: Items & Weapons can be upgraded with Chappi (The Black Smith) at Verloren - East Market, this will increase the enchantment levels of your items and weapons.

The [Special Ability Name] prefix contains:

 * *None: Some items/weapons do not contain any special abilities.


 * Ancient: Increases player's defence points corresponding to enchanment level.


 * Fine: +0 Masterwork: +2 Legendary: +5 Epic: +10


 * Hellforged: Increases player's weapon critical chance corresponding to enchantment level.


 * Fine: +0 Masterwork: +2% Legendary: +5% Epic: +10%


 * Glyphic: Increases player's spell resistance chance corresponding to enchantment level.


 * Fine: +0 Masterwork: +1% Legendary: +2% Epic: +4%


 * Draconic: Increases player's chance of avioding enemy block chance (damage reduction) corresponding to enchanment level.


 * Fine: +0 Masterwork: +1% Legendary: +2% Epic: +4%


 * Daemonic: Increase player's skull damage corresponding to enchantment level.


 * Fine: +0 Masterwork: +0 Legendary: +1 Epic: +2


 * Runic: Increases player's shield critical chance corresponding to enchantment level.


 * Fine: +0 Masterwork: +1% Legendary: +2% Epic: +4%